X64 architecture with SSE2 instruction set support (Intel processors)Īpple M1 or above (Apple silicon-based processors) X64 architecture with SSE2 instruction set support Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. Actual performance and rendering quality might vary depending on the complexity of your project. This section lists the minimum requirements to run the Unity Editor. Console Abbreviation of game console See in Glossary.Package changes in 2022.3.2f1 Packages updatedĬom.: 1.2.3 → 1.2.This page outlines the minimum system requirements you need to run Unity 2022.3 on all supported platforms. Windows: Numpad Equals can now be registered with the Input System. WebGL: Fixed WebGL build when "Name Files As Hashes" is enabled. WebGL: Fixed a missing backslash in WebGL system info user agent regex that triggered a JS linter. Universal RP: Changed the ScreenSpace Decals sorting criteria to None to fix flickering issues. UI Toolkit: Fixed the slider's value retention when interacting with the text field. SRP Core: Fixed potentially broken rendering and errors after renaming a VolumeProfile asset. As this is not supported by JsonUtility, this will now throw an ArgumentException. Serialization: Memory could get corrupted when attempting to deserialize a JSON to an Array. net standard incompatible with Visual Studio. Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of. Profiler: Fixed sample selection in the Timeline View of Profiler Window. Prefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override. Physics: Collider.material getter won't instantiate the material if called on the Prefab object. Physics: Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles. Package Manager: Fixed a bug where removing an invalid local package would delete your project folder. Mono: Corrected handle generic parameter attributes in the. MacOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. IOS: Fixed low memory usage event not triggered when using Unity as a library. IOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. IOS: Fixed "Screen.orientation" is not changing orientation in the UaaL. IL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when -emit-source-mapping is used. HDRP: Updated HDRenderPipelineResources file. HDRP: Fixed HDProbes to support custom resolutions for all rendering modes. Graphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices. Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions. ![]() Package: Updated code coverage package to version 1.2.4.ĢD: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set.ĢD: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder.Īsset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().Īsset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB).ĭX12: Fixed a crash with D3D12UploadOperation::CopyBufferRegion().ĭX12: Fixed VSync in the editor Game View and Scene View with Always Refresh -option on.Įditor: Better warning when user creates a SearchQuery with an invalid name.Įditor: Disabled SearchMonitor while running tests (except searchtests).Įditor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled.Įditor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled.Įditor: Fixed GameAssembly build script for Xcode project generated on Windows.Įditor: Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation.Įditor: Fixed OnRectTransformDimensionsChange is not called on Undo.Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials PhysX Integration: Wheel Colliders aren't detecting collision Kernel: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override ![]() Input: The "Listen" button and input field for action Binding Path is mostly not visible Prefab Asset FileIDs are changed after building player and using Save ProjectĪsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
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